Been thinking a lot about this lately. Love the game and it has kept me for a long time so they definitely did a lot of things right. But there are a ton of little things (some bigger than others) that makes me and my friends often wonder, are we paying to play beta still? Here are some issues in no particular order:
What is up with the mail system? Takes forever to send/delete/take any items out of there. Very frustrating when you do any sort of mailing between AH guys or alts. Or even just to friends. 20 seconds or more sometimes to take an item, then when you delete it gives you this message like you haven’t even read the mail yet, its all pretty crazy. AND to top it off until recently it was much much worse, could only send/receive one item at a time. They’ve improved it but its still pretty terrible, one can live with it since it isn’t core to the game play, but it sure does seem weird that it performs so poorly.
This one is a real big issue and seems to span multiple players and hardware types. The game still crashes to desktop a ton. At least once per night I play. Sometimes it doesn’t let you right back in either. Friends have reported the same, and it seems so random. Happens at different times. And when you get back in others didn’t crash you wonder why is that? Then they will crash at a completely different part. Its all very weird and annoying.
This is hard to pinpoint as well since so many people have so many different hardware configurations. But I think its safe to say even on the best rigs the game lags way too much in Orvr which is the supposed end game. I don’t know a lot about how to fix it but its definitely there. They have got to figure out a way to optimize this better since the game is supposed to be a huge open field of war driving back and forth, but when you are out there the game stutters like crazy.
Randomizing keep contribution THEN random rolling is a terrible way to distribute gear. You have to get lucky twice! Then to top it off you might actually get the lucky double roll, only to get the same gear piece you have! That system has to go like immediately. Influence system was a nice add but it was way after the fact and only some of the items are useful, still I’m happy they at least put that in. Pve instances could also use a much better system, especially since they have lockout timers so you can’t run them every day. I have read about their new token system, it should be a step in the right direction. However the game has been out quite a while now, it should have been obvious this gear system was terrible from the beginning, ESPECIALLY since you have a gear requirement system in place to force you to get certain pieces before you can progress to the next dungeon.
A great system IMO and seems to work well in tiers 1-3. In tier 4 with zones locking and scens getting locked out it seems to need more work. There needs to be a MUCH better way to get the sides more even possibly not starting them till the proper teams get in. Over my tier 4 experience I’ve noticed my side either crushes the enemy, or gets crushed, 90% of the time. That’s pretty boring. A lot of people ask for more Orvr and get rid of scens, I like the scens and wish that I could play them more often, and have them more balanced. They are a much fairer fight most of the time, and allow for more small skirmishes which can be some of the most fun battles to me.
Added from emails with a friend of mine, Cliff the Chum (my comments in parenthesis) –
Why are these images randomized when the group is first formed?? Instead of just showing their face? I’d rather not see anything if it’s not going to be the people I’m actually in a group with. (Its silly to me when I see a weird mask or face on a teammates picture then all of a sudden later its actually them. Doesn’t bother me too much but is kind of dumb it does that, doesn’t seem like that hard to fix that. Where is it getting those other pictures from lol.)
This is usually way off the mark. Several times I’ve been in the SAME zone with my friend (lets say Eataine) and it tracks me in Kadrin Valley and him in Altdorf. (This is very true and super annoying. I’ll often run to where my team is supposed to be in a scenario or in Orvr only to find that no one is actually there. The tracking is way off and it really throws off your choices of where to strategically go sometimes. Also knowing what zones your friends are in is beneficial, its stupid to fly somewhere only to find they aren’t even there.)
After a scenario or a flight path trip or death in RVR, it takes the game almost 10 seconds before it displays the NPCs in the area. I notice this the most when looking for a healer after I die. (I agree with this too, how bout just make the loading screen take an extra few seconds, why have me show up but then I’m in a world with no people in it for a while. Seems odd).
General Game Responsiveness
General game responsiveness is subpar. When I have a morale ability up and ready and NOT on global cooldown, it should work WHEN I press it, not 2 seconds later like it currently does. This is not on the client end, this is completely on the server end. I notice this with all my abilities but particularly noticeable when using CC moves like Roots and Knockdowns and especially morale moves. (This is a big game issue as well. They have done a lot of work on this as it used to be even worse, but as a SwordMaster there is still a long way to go. Having balances I have to work through its extremely annoying to hit an ability, have my balance move, but then not be able to use the next balance and have to do it over again. In laggy situations this becomes even worse, but sometimes it happens even without lag.)
That’s it for now, anything I missed?