(DPS+(str/10))*delay = weapon damage output
(DPS+(str/5))*1.5 + skill bonus damage = skill damage output
The most important category for us in an offensive set is what increases skill damage the highest, but it shouldn’t be ignored that those slower big 2h weapons will hit harder in autoattack damage by a decent margin. So the old adage is still here, slower equals more burst, faster equals more procs and chances to hit. For 2h I lean towards slower, but for 1h I don’t mind the faster hit as much, swordmaster has a lot of things that have a chance to proc on hit. Still even though when I run the numbers they don’t come out too far off it sure seems that big 2her does more. The tests don’t lie though :-)
Also good to note is the block formula, there have been several times there is a shield upgrade with more block rating, but less stats. So its been hard to tell if I should switch. Now I can tell exactly how much more % chance to block I would get to make a more educated decision. How about you, any number crunching formulas out there or game mechanics you wish you knew more about? I love researching that sort of thing.