Monday, February 23, 2009

Updated changes for SwordMasters in 1.2

Amazing additions to the notes for SwordMasters, they really fixed and changed a lot of things to make them better and more comparable to other classes. I really love my SwordMaster but now I'm truly excited for the potential of all these new changes to make me even stronger and able to pick up useful tactics and abilities in my trees. Here are the new notes!


Perfect Defenses: Should now provide actual benefit.

Quick Incision: This ability was receiving less stat benefit than intended.

Deep Incision: This tactic was worded to make it sound like it enhances a DoT on quick Incision when it actually adds one itself.

Redirected Force: This ability will now trigger off Block, Dodge, Disrupt or Parry. The damage of this ability has been slightly decreased but is now enhanced by weapon DPS. This ability will no longer affect balance when activated.

Gusting Wind: Radius of this ability has been increased.

Gryphon’s Precision: This ability has been renamed to “Great Weapon Mastery” and will now increase damage and parry rate when wielding a great weapon.

Blessing of Heaven: This ability now has a 100% trigger rate on all offensive Path of Hoeth abilities.

Impeccable Reactions: This ability now has a new effect; whenever you Parry, you will automatically parry the next hit as well. (This ability can trigger only once every 5 seconds)

Wind’s Force: This ability has been renamed to “Calming Winds” and now increases your Disrupt chance based on your current balance.

Nature’s Blade: Whenever this ability procs, the stat buff will now be applied to your group members as well.

Blurring Shock: The on crit effect damage of this ability has been increased and changed to Spirit damage. However, this damage will not critically hit or receive benefit from stats. In addition, the crit effect damage from this ability will now display as “Shock” in your combat log.

Ensorcelled Agony: The damage of this ability has been increased, but now receives less benefit from stats.

Potent Enchantments: The damage of this ability has been increased and changed to Spirit damage. However, this damage will not critically hit or receive benefit from stats.

Deep Incision: The damage and duration of this ability has been increased and changed to Physical damage. In addition, this ability will now receive more benefits from stats.


Even if some of these abilities lose some damage (like EA or Blurring shock) the overall changes are really great and provide some real punch for the specs. Whereas before I felt like my spec didn't matter much (could tank, dps, or mix with all 3), I know feel that specializing will definately make you better in each roll a bit more. I'm especially excited for great sword mastery, natures blade buff helping my group (awesome), winds force range increased (yes plz), and the new impeccable reactions (allows for some nice parry utility and defense). I can't wait for the patch to come now, I'm going to try and get on test so I can try this stuff out. Sweet!

No comments: